Remember to place the $ before the asset name so the program recognizes it as a single character sheet. If you were looking to go bigger than that it would probably be best to seperate the individual characters into their own sprite sheets. However, I do know MV recognizes VX & VX ACE 32X32 template characters and places them correctly. I've never used the XP program myself so I am not exactly certain what you're referring to. Because when you actually play the game the 32X32 tiles original form is what will be pulled up, & the 48X48 won't have pixilated from being shrunk to the 32X32 format. So if you were using a mix of old 32X32 assets & new 48X48 assets, resized to a 32X32 tile size, the pixilation you would get from enlarging the 32X32 tiles to the 48X48 size for the map editor wouldn't matter. Originally posted by xiiithharbinger:Yes, just remember that when you use the script, how the resized assests look in the designated folder, is what the game will look like.
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